I'm shacking my web site address. Now the main web site is 777pixels.ca, the studio web site.
Small Living World will now live under it.
And yes, there is a reason for this restructuration. You will see it... in the next year :D. New stuff coming.
After a long pause, I have finally decided to push new contents into the game.
The Flamingo, and the Mangrove Tree were added.
Both are unlocked free content, so anyone will have access to it.
And at the same time, I have update the Android API for the billing. Yes, this was required by Google, so while doing an update.
Since the introduction of the game in 2018, I have pushed a lot of updates and content. Dozen of new features were added. More than 20 new plants and animals (Roses, Lilac, Corals, Puffer Fish, Turtle, Jelly-fish, etc...). Also, I have added the background structure elements (about 18 objects). That was a lot of hard work, realy a lot. Now, I think it is time to take a step back to think in which direction I will push the game from now. Maybe it will be new update, maybe a version 2.0, or maybe something else. For now, I need a small pause to get the best decision. Until than, continue to bave some fun.
It is about time I do an update for the web site. I usually post on the forum more often, sorry. A lot of new features were added in the game since. The main feature was the new background Static Objects. Static Objects are background element which are mainly used as decoration. But, sometime they also bring hidden feature as well. They aren't clearly documented, you have to do some exploration to find them :). Have fun.
Following an user request, I have finaly decided to document how to Share A Save Game File . The feature was there since the begining, but I never want to publish it because it is not very intuitive, and you need to be confortable with the Android file management. If you need to Share A Save Game, Backup a Save Game, or Transfert save game to the UNLOCKED version, you can use this tricks.
I have recently released Small Living World UNLOCKED. This is exactly the same game as the Small Living World free app, but with everything unlocked. A lot of players have requested for this fully unlocked paid app, people have different preferences. So now everyone should be happy. You can have the free app with microtransactions and ads, or the paid app with the fully unlocked content. As you wish (i just watched Princess Bride recently...).
While reading the web site, I saw that my last update on the download was on the 5k bar. I don't know how it happened, but now I have more than reached 100 000. Magic still exists in this world.
I'm adding two encyclopedia, one for plants, and another for animals.
I hope it will helps players to better understand the game. But in fact, the main reason of doing this is to allow non-english speaking players to translate some information using there browser.
Those encyclopedias will also be available in-game. Check for it in the next release.
This nightmarish Android 6.0 crash is finaly behind me, at last.
It was, and still is a total mystery. I have reported the issue to the Gradle Team, in hope they find the proper fix.
So, that being said, I'm now reeady to put my limited time on new feature. Look for the next release, 1.14..
Since the game popularity growth recently, I'm opening a public forum.
I don't know if people will participate or not, we will see. Maybe forum are a little out-dated, I'm an old guy after all. I will try to answer any questions, but I'm also hopping players will own it soon.
Today I will release in beta the new version 1.08.
It includes 2 fixes, new promotions, and a Web Tutorial. I hope it will works well.
Wow, I don't know what happend, but suddenly the download rate of the game went crazy!
It passed from an usual 10 download per day, to 40, then 500, to reach an all time record of 2 200 downloads in a single day.
On April the 22, the game was downloaded 2 200 times, twice as much as the last 6 months. The game even reaches the Trending TOP #5, an achivement by itself.
I don't know what happend. Maybe a article was published, or else.
Anyway, now I have 5 000 install, and a lot of new crashes ;)
It went down the next days to a more normal level. Thanks for your support.
Yeah, finaly the game reaches 1 000 downloads. Great!
It took almost 3 month to reach this goal. The first weeks were difficult, but now I have a standy download rate.
In those 1 000 download, 200 are currently active. If think this is not too bad. I heard that for the average mobile app, 70% of the users are deleting the game on the same day. So having a retention rate of 20% doesn't sound bad.
Thanks everyone for your support.
The version 1.04 was released... last week. Sorry, I'm not very up-to-date with the website follow up.
Version 1.02 and 1.03 was released in december 2018. Now the 1.04 is the first version of 2019. It includes minor changes, and the free key promotion.
To reward players, I'm giving away free keys. I hope this will improve the retention rate and ultimatly raise sale ;). So if you want free keys , continue playing the game, the promotion module will offer them when awarded.
The version 1.01 was released today.
It mainly contains a major optimization to make the ground commands more fluide (add/sub rock, dirt, water). It may seems like nothing, but it was quit a thing to code.
Also a crash with the Sequoia was fixed. The tree was so big, that it falls into the code and make it crashes ;).
The game was officially released this week to the open public. Congratulation!
I didn't received a lot of feedback from the early access, so I jump directly to production. From all the extensive testings, I got only one crash (which will be fixed next release), and almost no minor issue. So, all is looking well. Sure, with all the different phone models, I'm prepared to received surprising issues, but I'm confident that the volume will be manageable.
So, if not already done, go download the game.
Today I fixed something interresting. When I first coded the animals movement algorithm, I used 2 settings.
One value to detect the maximum descending slope, and another one for the maximum raising slope.
Animals were able to go down on a more steppy ground, than when they climbing.
That make perfect logical sense. BUT, the problem is, when animals go down a steep ground, they were never able to climb back.
So, all animals ended up in the lower ground. To fix that, I now use the same value for climbing and descending.
Something, the best logical algorithm doesn't produced the best result.
Web Site First release today, hooray!.
I don't count the very-old, and very crapy, previous one. But if your are interrested, it can be found here.